AoeStats
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Arena

509878974Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 72m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tupi · Taiwan
1207
+9
🇹🇼 Goths · Taiwan
1007
+17
🇹🇼 Celts · Taiwan
914
+20
🇮🇳 Hindustanis · India
1242
-22
🇮🇳 Japanese · India
1234
-22
🇮🇳 Britons · India
526
-2
Player eAPM Actions Feudal Castle Imperial Opening
48 3,443 10:49 14:36 29:59 ⛏ Fast Castle
44 3,204 9:00 19:01 35:26 ⛏ Fast Castle
43 3,110 11:34 15:39 40:35 ⛏ Fast Castle
36 2,579 10:49 14:37 29:57 ⛏ Fast Castle
35 2,563 10:29 14:35 31:04 ⛏ Fast Castle
25 1,821 10:35 14:45 38:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,860 31,005 37,255 5,705 109,825 118,242
57,175 24,390 23,895 3,750 109,210 113,768
36,380 42,816 23,345 6,570 109,111 118,604
23,775 16,290 23,485 2,060 65,610 76,577
27,155 24,980 4,895 1,375 58,405 63,637
18,905 13,480 8,630 1,600 42,615 46,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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