AoeStats
← 法式奶油煎餅佐奶油泥

Black Forest

509663015Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 5m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1161
+14
🇹🇼 Mongols · Taiwan
1161
+14
🇻🇳 Shu · Vietnam
1078
+18
🇻🇳 Jurchens · Vietnam
1077
+18
🇩🇪 Lithuanians · Germany
1154
-17
🇹🇼 Italians · Taiwan
1153
-17
🇺🇸 Spanish · United States
1116
-16
🇦🇷 Portuguese · Argentina
1075
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 362 — — —
60 314 — — —
47 243 — — —
47 242 — — —
43 224 — — —
42 219 — — —
40 206 — — —
16 82 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 150 50 0 1,000 787
800 125 50 0 975 861
700 125 50 0 875 851
700 75 0 0 775 749
550 128 50 0 728 607
500 125 0 0 625 667
450 0 50 0 500 487
400 0 0 0 400 511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.