AoeStats
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Oasis

510202290Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 50m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1121
+13
🇵🇪 Magyars · Peru
1093
+14
🇨🇦 Ethiopians · Canada
1030
+16
🇺🇸 Aztecs · United States
1016
+17
🇺🇸 Italians · United States
1048
-15
🇨🇦 Bohemians · Canada
1043
-15
🇺🇸 Romans · United States
1039
-15
🇦🇷 Franks · Argentina
1037
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,483 9:27 23:25 40:27 ⚔ Archer Rush
48 2,464 11:03 15:55 33:57 ⛏ Fast Castle
42 2,154 11:24 15:02 32:09 ⛏ Fast Castle
38 1,935 9:45 15:04 27:23 ⛏ Fast Castle
34 1,750 11:13 22:22 46:28 ⛏ Fast Castle
31 1,590 12:32 19:41 42:37 ⛏ Fast Castle
21 1,066 11:43 23:38 34:34 ⛏ Fast Castle
20 1,040 10:27 18:23 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,590 21,970 22,065 950 74,575 85,121
25,860 21,663 16,135 1,600 65,258 78,176
22,020 22,601 16,505 1,725 62,851 66,916
20,555 24,779 10,685 3,615 59,634 63,999
18,415 20,420 12,135 3,000 53,970 66,393
22,195 17,140 9,600 1,800 50,735 63,351
16,675 18,457 9,140 1,885 46,157 54,861
13,225 16,210 6,435 2,375 38,245 48,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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