Four Lakes
509764443Analyzed1v1 RM
·
4d ago on Sep 27, 2026·
21m 1s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
javi_fortinero_06's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Borlone
C
Feudal Age
10:47
vs 10:51
top 48%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
21
vs 32
btm 23%
First military
9:42
vs 12:45
top 11%
▼
Low eAPM (21) — busier hands win idle time back
▲
Early military at 9:42 (Militia) — earlier than 89% of analysed players on Four Lakes
▼
Town centers idle 5:34 of the first 21:01 — keep villagers queued
javi_fortinero_06
S
Feudal Age
10:13
vs 10:51
top 30%
Castle Age
17:54
vs 20:09
top 25%
Imperial Age
—
vs 36:23
btm 0%
eAPM
59
vs 32
top 11%
First military
11:50
vs 12:45
top 38%
▲
Fast Feudal Age at 10:13 — faster than 70% of analysed players on Four Lakes
▲
Fast Castle Age at 17:54 — faster than 75% of analysed players on Four Lakes
▲
High eAPM (59) — top quarter of analysed players
▲
Town centers almost never idle — 5s across the first 17:54