AoeStats
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MegaRandom

509472719Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 53m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1012
+15
🇺🇸 Georgians · United States
1010
+15
🇦🇷 Franks · Argentina
996
-16
🇲🇽 Mapuche · Mexico
974
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,912 11:58 21:15 46:42 ⚔ Champis into Skirms
23 1,223 11:47 19:29 47:42 ⚔ M@A into Archers
20 1,080 13:19 27:16 48:47
17 897 9:46 19:41 46:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,155 12,340 7,370 4,350 42,215 49,297
16,295 8,481 7,575 3,065 35,416 41,303
13,290 10,572 9,670 1,500 35,032 37,865
10,440 6,550 5,150 2,050 24,190 28,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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