AoeStats
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Black Forest

510794036Analyzed
3v3 RM · 6h ago on Oct 2, 2026· 15m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
535
+18
🇮🇳 Aztecs · India
502
+19
🇩🇰 Khmer · Denmark
495
+19
🇨🇴 Spanish · Colombia
640
-47
🇨🇴 Britons · Colombia
546
-18
🇨🇴 Bohemians · Colombia
533
-17
Player eAPM Actions Feudal Castle Imperial Opening
16 253 12:02 — — ⚔ Scout Rush
16 248 11:46 — —
14 228 12:12 — —
12 184 12:58 — —
8 130 14:01 — —
2 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,920 1,240 390 0 4,550 4,881
2,150 1,605 0 55 3,810 4,182
2,000 1,230 50 0 3,280 4,220
1,650 985 0 0 2,635 3,647
1,375 502 50 5 1,932 2,587
0 75 0 0 75 50
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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