AoeStats
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Lombardia

507404750Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 57m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
743
+15
🇨🇴 Byzantines · Colombia
727
+15
🇨🇴 Mapuche · Colombia
709
+16
🇨🇴 Franks · Colombia
680
+17
🇨🇱 Japanese · Chile
835
-53
🇨🇱 Britons · Chile
730
-17
🇨🇦 Ethiopians · Canada
682
-15
🇨🇱 Italians · Chile
592
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,259 11:02 27:47 55:17 ⚔ Archer Rush
17 948 12:14 22:53 31:40 ◆ FC into Fast Imp
16 938 13:01 20:52 35:38 ⛏ Fast Castle
15 851 11:04 17:23 33:22 ⛏ Fast Castle
13 730 10:35 18:54 34:23 ⛏ Fast Castle
11 618 10:13 22:07 35:59 ⛏ Fast Castle
11 658 12:21 22:01 37:12 ⚔ FC into Skirms
10 566 14:33 22:26 44:37 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,895 32,415 27,955 3,390 85,655 104,920
22,485 11,115 16,045 2,955 52,600 60,036
16,465 19,108 11,865 2,415 49,853 61,068
10,700 14,750 15,205 2,550 43,205 51,544
12,075 17,022 9,225 2,420 40,742 55,485
10,175 15,829 11,225 1,575 38,804 46,386
11,995 16,512 5,025 2,960 36,492 54,660
16,470 9,175 5,940 2,205 33,790 41,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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