AoeStats
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Arena

507395485Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 85m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Armenians · Colombia
795
+13
🇨🇴 Romans · Colombia
727
+16
🇨🇴 Byzantines · Colombia
710
+17
🇨🇴 Malay · Colombia
692
+17
🇨🇦 Sicilians · Canada
757
-17
740
-16
🇨🇱 Jurchens · Chile
718
-15
🇨🇦 Ethiopians · Canada
697
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 2,258 10:28 16:15 30:06 ⛏ Fast Castle
23 1,974 11:00 28:39 43:02 ⚔ Drush
21 1,769 12:06 17:43 35:14 ⛏ Fast Castle
17 1,428 9:27 18:45 34:27 ⛏ Fast Castle
17 1,475 10:52 20:20 36:41 ⛏ Fast Castle
16 1,341 10:58 19:35 43:11 ⚔ FC into Scouts
10 826 11:40 16:23 39:01 ⛏ Fast Castle
6 535 10:36 22:11 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
20,250 57,745 50,935 5,505 134,435 162,577
47,985 31,785 24,410 2,580 106,760 108,722
52,530 18,720 22,730 2,150 96,130 109,406
32,170 22,612 16,040 4,250 75,072 90,427
31,375 21,215 18,785 1,400 72,775 84,640
27,050 18,260 22,245 4,550 72,105 82,302
17,025 23,770 12,515 2,235 55,545 59,795
9,850 10,175 1,540 1,400 22,965 32,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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