AoeStats
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Black Forest

505582471Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 64m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
713
+14
🇨🇴 Khmer · Colombia
696
+14
🇨🇴 Malay · Colombia
677
+15
🇦🇷 Bohemians · Argentina
692
-16
🇺🇸 Franks · United States
661
-14
🇦🇺 Romans · Australia
634
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,436 16:47 22:08 39:25 ⛏ Fast Castle
14 905 20:40 30:00 44:30 ⛏ Fast Castle
12 748 14:44 24:31 42:43 ⛏ Fast Castle
12 791 11:56 21:58 31:08 ⛏ Fast Castle
11 685 15:43 23:21 44:50 ⛏ Fast Castle
10 651 11:06 21:17 34:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,155 31,287 19,380 2,545 87,367 96,763
18,620 28,772 19,670 5,500 72,562 120,302
25,365 23,632 16,035 2,955 67,987 73,342
28,745 15,676 15,695 1,700 61,816 67,462
25,605 8,568 15,585 3,920 53,678 61,739
19,350 14,930 14,540 4,720 53,540 88,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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