AoeStats
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Arena

510550226Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 60m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Muisca · Türkiye
1233
+16
🇫🇷 Byzantines · France
1232
+16
🇨🇳 Inca · China
1309
-19
🇭🇺 Romans · Hungary
1165
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 4,426 10:06 14:21 30:11 ⛏ Fast Castle
36 2,213 11:20 15:23 41:01 ⛏ Fast Castle
25 1,544 10:27 14:41 30:45 ⛏ Fast Castle
13 814 10:51 15:19 35:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,270 24,515 24,275 14,825 96,885 97,533
38,415 26,891 14,490 3,725 83,521 93,649
19,450 23,583 14,940 4,405 62,378 84,035
13,715 8,285 5,070 875 27,945 32,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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