AoeStats
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Lombardia

509698049Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 49m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Georgians · Russia
1340
+14
🇺🇦 Magyars · Ukraine
1224
+18
🇪🇸 Italians · Spain
1293
-16
🇪🇸 Lithuanians · Spain
1282
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,901 9:55 22:13 45:40 ⚔ Scout Rush
37 1,823 10:01 20:06 36:43 ⚔ Scout Rush
27 1,344 10:07 22:34 44:26 ⚔ Scout Rush
24 1,178 12:38 24:03 39:05

Resources

Player Food Wood Gold Stone Spent Collected
29,770 13,001 10,975 2,050 55,796 60,053
13,805 15,391 7,285 2,395 38,876 47,266
12,440 13,322 9,645 2,035 37,442 38,129
16,935 7,993 5,770 1,190 31,888 33,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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