AoeStats
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Arabia

509692510Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 28m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1388
+12
🇦🇷 Wei · Argentina
1317
+15
🇷🇺 Vietnamese · Russia
1356
-16
🇺🇦 Berbers · Ukraine
1235
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 1,934 9:00 21:01 — ⚔ Scout Rush
43 1,230 9:20 20:55 — ⚔ Scouts into Skirms
38 1,083 10:18 21:27 — ⚔ Scout Rush
31 897 10:24 24:13 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,440 5,937 1,835 100 16,312 17,263
8,120 4,207 950 200 13,477 15,437
5,615 5,948 1,715 100 13,378 14,633
5,435 3,825 1,460 105 10,825 11,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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