AoeStats
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MegaRandom

510956749Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 22m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
1076
+15
🇦🇺 Hindustanis · Australia
1067
+15
🇲🇽 Malians · Mexico
1054
-16
🇮🇳 Wu · India
1035
-31
Player eAPM Actions Feudal Castle Imperial Opening
43 966 12:03 16:14 — ⛏ Fast Castle
25 551 10:45 16:01 — ⚔ Scout Rush
13 281 10:45 21:40 — ⚔ Archer Rush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,910 3,239 1,180 125 8,454 8,573
4,165 3,120 705 135 8,125 8,977
3,305 2,049 770 1,400 7,524 8,083
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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