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Lombardia

509542659Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 90m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
835
+13
🇦🇷 Britons · Argentina
797
+15
🇦🇷 Bulgarians · Argentina
775
-14
🇦🇷 Mongols · Argentina
774
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 2,270 12:26 16:51 35:24 ⛏ Fast Castle
24 2,134 10:31 21:49 33:32 ⚔ Scout Rush
21 1,856 14:36 18:52 43:35 ⛏ Fast Castle
14 1,236 10:24 21:16 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,890 35,710 30,930 5,800 124,330 126,664
43,265 23,610 33,060 3,620 103,555 109,971
29,760 39,480 26,360 2,900 98,500 125,765
29,785 20,115 14,135 2,250 66,285 81,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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