AoeStats
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Runestones

508197864Analyzed
1v1 RM · 11d ago on Sep 21, 2026· 67m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
922
+15
🇨🇿 Byzantines · Czechia
890
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 3,114 10:51 21:05 33:22 ⚔ Skirmisher Rush
28 1,918 9:11 20:19 33:57 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,125 30,288 12,035 3,550 79,998 99,493
33,975 25,225 14,015 3,100 76,315 86,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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