AoeStats
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Fortress

509309682Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 36m 35s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Burmese · Vietnam
1337
+15
🇮🇳 Bengalis · India
1333
+15
🇮🇳 Britons · India
1261
+18
1231
+20
🇨🇳 Mongols · China
1463
-22
🇨🇳 Franks · China
1338
-18
🇫🇷 Lithuanians · France
1312
-17
🇭🇰 Britons · Hong Kong SAR China
1153
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 1,996 6:10 10:59 26:03 ⛏ Fast Castle
50 1,845 7:23 11:26 27:26 ⛏ Fast Castle
26 938 8:18 11:54 33:47 ⛏ Fast Castle
21 784 8:56 12:52 26:13 ⛏ Fast Castle
21 769 6:41 11:56 24:35 ⛏ Fast Castle
20 720 8:07 12:02 24:04 ⛏ Fast Castle
19 679 7:43 11:23 25:34 ⛏ Fast Castle
15 531 8:33 12:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,320 14,043 12,655 1,700 56,718 60,612
19,225 18,205 14,410 2,625 54,465 60,150
13,675 20,890 12,530 6,250 53,345 61,453
14,595 11,865 5,095 1,655 33,210 35,074
12,275 10,570 7,190 2,945 32,980 34,961
12,225 10,401 6,525 2,200 31,351 36,657
13,690 11,710 2,585 1,630 29,615 34,764
6,860 5,780 1,940 400 14,980 15,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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