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Fortress

509301256Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1432
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🇮🇳 Bengalis · India
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,211 7:56 11:27 31:27 ⛏ Fast Castle
44 2,219 8:33 13:13 25:44 ⛏ Fast Castle
40 2,000 8:04 13:49 28:38 ⛏ Fast Castle
40 2,017 7:53 11:39 28:32 ⛏ Fast Castle
36 1,814 7:51 11:43 27:14 ⛏ Fast Castle
32 1,638 7:13 11:07 24:39 ⛏ Fast Castle
28 1,436 6:12 11:39 27:44 ⛏ Fast Castle
17 873 7:57 11:54 24:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,090 32,740 12,755 2,470 101,055 106,184
44,120 18,370 22,785 2,380 87,655 96,190
28,415 36,735 16,120 2,205 83,475 96,045
25,750 26,265 20,760 1,360 74,135 82,641
29,460 23,083 15,300 2,040 69,883 73,209
30,940 21,600 11,200 3,510 67,250 72,815
27,810 23,723 9,840 2,150 63,523 69,288
26,615 20,899 15,410 400 63,324 78,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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