AoeStats
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Arena

509849354Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 42m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
971
+16
🇹🇼 Teutons · Taiwan
930
+17
🇹🇷 Tatars · Türkiye
963
-17
🇹🇷 Britons · Türkiye
957
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,724 10:56 26:06 40:10 ⚔ Towers FC
27 1,147 10:55 18:35 28:25 ⛏ Fast Castle
23 958 10:17 16:03 38:57 ⛏ Fast Castle
18 772 11:00 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,400 10,600 8,530 1,400 33,930 39,410
10,420 9,555 2,605 3,210 25,790 29,744
10,970 7,290 3,290 1,880 23,430 28,037
7,925 7,630 2,895 940 19,390 22,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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