AoeStats
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Arena

509322100Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 68m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
958
+15
🇹🇷 Tatars · Türkiye
951
+15
🇿🇦 Vikings · South Africa
945
-46
🇷🇴 Bohemians · Romania
915
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,212 11:05 15:34 30:15 ⛏ Fast Castle
27 1,824 13:45 17:54 34:58 ⛏ Fast Castle
26 1,798 11:15 15:11 33:26 ⛏ Fast Castle
1 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,080 36,590 32,355 3,950 103,975 126,695
38,360 29,915 30,550 2,950 101,775 124,403
31,030 32,905 14,465 1,825 80,225 85,722
1,300 425 0 0 1,725 3,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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