AoeStats
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Arena

509876867Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 47m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burmese · Canada
1408
+16
🇨🇳 Persians · China
1383
+17
🇺🇦 Slavs · Ukraine
1363
+18
🇹🇼 Britons · Taiwan
1329
+20
🇭🇰 Portuguese · Hong Kong SAR China
1607
-25
🇭🇰 Turks · Hong Kong SAR China
1450
-19
🇭🇰 Cumans · Hong Kong SAR China
1405
-18
🇭🇰 Teutons · Hong Kong SAR China
1184
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,373 8:32 20:16 32:18 ⛏ Fast Castle
46 2,216 10:17 14:28 32:17 ⛏ Fast Castle
37 1,788 11:01 15:48 33:30 ⛏ Fast Castle
36 1,736 10:08 14:28 31:36 ⛏ Fast Castle
35 1,700 10:39 14:58 29:25 ⛏ Fast Castle
33 1,588 9:22 19:03 33:06 ⚔ Drush FC
30 1,446 10:37 15:31 27:00 ⛏ Fast Castle
30 1,444 9:26 29:00 41:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,005 17,535 20,060 880 66,480 79,122
27,795 16,625 13,185 1,600 59,205 75,098
22,000 15,875 9,790 2,680 50,345 59,372
24,790 12,995 9,315 2,300 49,400 53,227
17,160 14,703 9,985 4,160 46,008 54,905
14,150 14,085 8,145 6,635 43,015 51,308
15,950 11,906 5,750 1,275 34,881 34,926
13,030 9,010 2,270 2,085 26,395 33,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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