AoeStats
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Nomad

510151151Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 42m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
924
+16
🇨🇳 Vikings · China
920
+16
🇩🇪 Mongols · Germany
973
-18
🇩🇰 Huns · Denmark
875
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,313 14:01 19:09 32:41 ⛏ Fish Boom FC
18 762 15:12 26:13 — ⛏ Fish Boom FC
16 662 15:22 20:47 33:58 ⚔ Fish Boom FC into Scouts
15 629 15:57 24:18 41:54 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,545 13,130 8,675 2,200 42,550 48,923
12,775 13,685 5,110 1,250 32,820 37,997
8,245 10,520 4,770 950 24,485 25,535
6,980 10,705 2,200 2,875 22,760 24,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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