AoeStats
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Nomad

509935979Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 64m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1081
+10
🇩🇪 Italians · Germany
1059
+11
🇩🇪 Vikings · Germany
1007
+13
🇨🇦 Malians · Canada
968
-12
🇺🇸 Hindustanis · United States
950
-12
🇩🇪 Huns · Germany
914
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,765 15:33 21:06 41:02 ⚔ Fish Boom into M@A FC
32 2,039 14:46 20:41 43:09 ⚔ Fish Boom into Archers
28 1,809 15:04 23:23 54:03 ⚔ Fish Boom into Scouts into Fire Galleys
19 1,190 17:15 21:11 42:33 ⛏ Fish Boom FC
19 1,201 17:19 25:05 52:02 ⚔ Fish Boom into M@A into Galleys
7 481 15:11 30:18 53:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,245 18,225 16,705 7,600 72,775 77,447
29,845 16,935 14,825 6,350 67,955 69,776
16,485 24,400 10,875 3,440 55,200 70,600
24,765 13,506 9,330 4,300 51,901 52,951
10,390 18,695 6,030 3,010 38,125 40,343
11,035 10,775 2,415 1,355 25,580 27,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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