AoeStats
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Black Forest

508938653Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 49m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bulgarians · Czechia
1020
+13
🇨🇿 Spanish · Czechia
912
+18
🇨🇿 Burgundians · Czechia
902
+18
🇧🇪 Teutons · Belgium
967
-17
🇺🇸 Britons · United States
959
-17
🇩🇪 Franks · Germany
929
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,596 11:19 19:15 33:21 ⛏ Fast Castle
24 1,175 12:22 26:07 42:10 ⚔ Drush into Towers
24 1,168 11:30 16:50 28:53 ⛏ Fast Castle
23 1,146 12:37 17:09 32:26 ⛏ Fast Castle
20 967 11:23 21:47 42:35 ⛏ Fast Castle
17 835 12:15 19:38 40:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,790 19,435 13,300 1,920 57,445 66,426
23,375 15,630 9,800 1,050 49,855 59,004
20,160 16,162 8,235 2,505 47,062 50,933
14,330 10,190 9,170 2,250 35,940 44,537
12,815 13,684 5,830 1,700 34,029 39,148
14,470 9,725 7,085 2,250 33,530 36,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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