AoeStats
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Arabia

508254550Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 63m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
914
+15
🇮🇳 Franks · India
875
+16
🇪🇸 Lithuanians · Spain
884
-16
🇪🇸 Romans · Spain
883
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,050 13:42 19:28 40:30 ⛏ Fast Castle
25 1,603 11:42 20:32 39:01
18 1,176 10:28 18:41 36:47
14 905 11:01 24:13 —

Resources

Player Food Wood Gold Stone Spent Collected
23,230 24,150 15,195 3,000 65,575 82,158
23,125 14,998 20,220 2,800 61,143 73,908
20,205 17,662 7,300 4,865 50,032 52,341
12,860 11,935 3,215 480 28,490 31,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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