AoeStats
← Lady Macbeth

Arabia

506451203Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 56m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
809
+14
🇪🇸 Goths · Spain
767
+16
🇪🇸 Aztecs · Spain
796
-16
🇪🇸 Franks · Spain
748
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,104 11:14 21:25 — ⚔ FC into Scouts into Archers
18 995 10:52 22:49 38:53 ⛏ Fast Castle
16 931 11:46 22:52 35:14 ⚔ FC into Skirms into Archers
16 881 9:27 24:22 39:42

Resources

Player Food Wood Gold Stone Spent Collected
30,900 21,847 11,205 3,100 67,052 75,395
20,670 12,075 20,045 1,100 53,890 67,179
24,255 13,425 9,060 1,800 48,540 54,583
11,050 13,455 2,065 3,265 29,835 30,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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