AoeStats
← Lady Macbeth

Arabia

506377606Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Aztecs · Spain
800
+12
🇪🇸 Franks · Spain
747
+15
🇳🇴 Burgundians · Norway
734
-14
🇳🇴 Mongols · Norway
702
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,203 11:54 23:05 43:41 ⚔ Scout Rush
22 1,007 11:34 22:02 41:18 ⛏ Fast Castle
18 811 10:32 23:05 44:16 ⚔ Scout Rush
17 767 10:51 23:07 40:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,240 17,068 5,065 3,580 41,953 43,368
15,715 14,198 7,840 2,900 40,653 52,092
13,885 8,392 5,595 2,045 29,917 43,151
13,085 8,896 2,930 1,725 26,636 31,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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