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Pilgrims

509893114Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 68m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
942
+15
🇹🇼 Armenians · Taiwan
934
+15
🇨🇳 Wu · China
898
+16
🇹🇼 Celts · Taiwan
870
+18
🇹🇼 Celts · Taiwan
1153
-26
🇹🇼 Spanish · Taiwan
860
-14
🇹🇼 Wu · Taiwan
820
-12
🇬🇧 Poles · United Kingdom
810
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,910 12:19 19:50 30:03 ⛏ Fish Boom into Fire Galleys FC
27 1,879 12:43 22:49 37:54 ⛏ Fish Boom FC
26 1,781 12:43 16:41 36:11 ⛏ Fish Boom into Fire Galleys FC
26 1,806 14:30 21:10 47:19 ⚔ Scout Rush
24 1,650 14:45 22:44 37:46 ⚔ Fish Boom into Fire Galleys into Scouts
18 1,245 14:10 18:20 30:24 ⛏ Fish Boom FC
10 679 13:25 50:35 66:06 ⛏ Fish Boom FC
8 559 16:24 26:18 33:33 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,955 49,090 17,400 2,250 96,695 111,861
33,840 32,745 19,185 3,950 89,720 109,437
34,995 26,807 13,065 3,150 78,017 81,405
22,235 30,119 14,565 5,485 72,404 81,345
19,050 12,875 12,525 4,950 49,400 52,058
16,405 14,576 3,930 2,005 36,916 43,333
7,250 9,526 1,490 755 19,021 23,705
6,155 6,486 1,315 550 14,506 18,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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