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Fortress

509888649Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 35m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
953
+14
🇫🇷 Ethiopians · France
945
+15
🇩🇪 Teutons · Germany
920
+16
🇹🇷 Huns · Türkiye
903
+16
🇩🇪 Turks · Germany
943
-16
🇦🇷 Franks · Argentina
916
-15
🇨🇳 Wu · China
913
-15
🇹🇼 Huns · Taiwan
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,070 7:35 13:07 26:24 ⛏ Fast Castle
25 889 6:19 11:20 — ⛏ Fast Castle
19 658 7:03 14:31 — ⛏ Fast Castle
19 670 7:29 16:01 29:45 ⛏ Fast Castle
16 550 9:01 15:54 — ⛏ Fast Castle
15 521 10:09 16:32 31:30 ⛏ Fast Castle
12 425 9:46 15:00 21:17 ⛏ Fast Castle
8 297 6:57 12:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,835 7,310 8,455 1,810 30,410 32,118
11,900 9,520 5,255 1,030 27,705 35,001
15,250 6,400 5,220 475 27,345 37,890
10,450 8,700 5,685 1,195 26,030 29,377
11,920 6,020 2,905 2,280 23,125 37,776
6,130 4,155 1,150 850 12,285 14,029
6,160 4,218 1,125 315 11,818 16,742
4,370 3,743 200 325 8,638 10,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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