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Pilgrims

509880513Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 48m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
898
+15
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880
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824
+18
🇹🇼 Britons · Taiwan
882
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🇨🇳 Goths · China
859
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🇮🇳 Ethiopians · India
852
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Player eAPM Actions Feudal Castle Imperial Opening
29 1,412 14:15 22:38 41:28 ⛏ Fish Boom FC
24 1,138 11:56 17:38 31:31 ⛏ Fast Castle
22 1,067 15:07 22:46 36:26 ⚔ Fish Boom into Fire Galleys FC into Archers
19 900 11:43 24:08 — ⛏ Fish Boom
13 642 12:40 — — ⚔ Skirmisher Rush
2 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,395 9,700 7,415 1,600 33,110 34,174
12,875 12,706 5,275 1,615 32,471 33,395
9,370 13,885 6,595 1,075 30,925 37,974
9,130 9,346 3,245 1,505 23,226 25,274
3,460 4,056 0 130 7,646 12,449
0 325 0 100 425 260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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