AoeStats
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Migration

508411818Analyzed
1v1 RM · 8d ago on Sep 22, 2026· 53m 29s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Celts · Austria
1081
+15
🇨🇳 Byzantines · China
1057
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,060 12:03 18:26 36:23 ⛏ Fish Boom into Galleys FC
14 766 10:32 21:26 36:49 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,380 17,415 10,350 2,250 48,395 48,659
15,530 17,220 8,040 3,025 43,815 45,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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