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MegaRandom

504436302Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 42m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
918
+15
🇲🇽 Mongols · Mexico
901
+15
🇮🇹 Persians · Italy
921
-34
🇪🇬 Vikings · Egypt
865
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 900 10:50 24:02 29:18 ◆ FC into Fast Imp
21 869 11:10 19:38 36:33 ⛏ Fish Boom FC
12 505 11:34 25:02 — ⛏ Fish Boom
9 360 11:03 27:16 42:07

Resources

Player Food Wood Gold Stone Spent Collected
12,400 15,122 8,345 1,790 37,657 44,584
8,825 7,580 2,870 1,625 20,900 22,531
9,375 5,315 3,150 650 18,490 20,822
9,045 5,710 2,080 1,550 18,385 22,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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