AoeStats
← mark.schmidt

Arena

509369066Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 40m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
897
+14
🇩🇪 Mongols · Germany
883
+15
🇩🇪 Khmer · Germany
878
+15
🇹🇷 Huns · Türkiye
913
-18
🇹🇷 Britons · Türkiye
838
-14
🇹🇷 Turks · Türkiye
804
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,946 10:53 14:42 32:49 ⛏ Fast Castle
30 1,201 10:12 15:18 35:52 ⛏ Fast Castle
28 1,110 11:37 15:56 38:43 ⛏ Fast Castle
19 759 10:57 18:10 29:06 ⛏ Fast Castle
11 449 12:05 20:58 36:56 ⚔ FC into Skirms
6 239 13:39 22:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,950 12,515 8,595 2,350 48,410 52,217
14,515 12,990 10,680 2,250 40,435 43,439
15,025 13,945 5,565 2,700 37,235 37,777
8,600 11,400 7,565 755 28,320 34,069
10,360 7,990 2,230 2,080 22,660 26,152
4,520 2,555 725 765 8,565 13,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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