AoeStats
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Arena

509443880Analyzed
1v1 RM · 6d ago on Sep 26, 2026· 72m 47s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Malay · Norway
579
+13
🇧🇷 Chinese · Brazil
510
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,715 10:08 21:52 36:08 ⚔ Archers into Scouts
12 857 13:15 19:03 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,955 30,920 19,555 4,815 100,245 106,501
29,245 16,780 18,745 1,625 66,395 105,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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