AoeStats
← 市委书记李达康

Arena

509884250Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1138
+13
🇨🇳 Wei · China
1122
+14
🇹🇼 Turks · Taiwan
1112
+14
🇩🇪 Franks · Germany
1041
+18
🇻🇳 Persians · Vietnam
1081
-15
🇻🇳 Goths · Vietnam
1078
-15
🇻🇳 Vietnamese · Vietnam
1075
-15
🇻🇳 Aztecs · Vietnam
1064
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,973 11:26 16:01 37:03 ⛏ Fast Castle
34 1,705 10:56 15:02 31:06 ⛏ Fast Castle
27 1,380 11:16 15:54 46:56 ⛏ Fast Castle
26 1,308 10:08 14:38 27:44 ⛏ Fast Castle
24 1,220 11:30 17:02 34:36 ⛏ Fast Castle
23 1,174 13:36 19:14 33:04 ⛏ Fast Castle
23 1,150 11:53 16:17 23:11 ◆ FC into Fast Imp
17 848 10:13 14:21 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,170 17,596 18,275 2,985 69,026 80,549
26,090 18,240 14,110 2,450 60,890 79,662
28,070 11,110 18,525 850 58,555 83,980
25,540 11,600 16,465 3,000 56,605 64,870
17,480 19,975 12,835 3,630 53,920 75,584
14,310 25,875 12,095 950 53,230 55,670
24,215 16,740 7,065 1,600 49,620 49,861
14,660 14,115 10,340 715 39,830 40,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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