AoeStats
← 市委书记李达康

Arena

509131993Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 39m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1141
+13
🇨🇳 Bulgarians · China
1114
+14
🇭🇰 Cumans · Hong Kong SAR China
965
+33
🇨🇴 Muisca · Colombia
1092
-17
🇪🇸 Mongols · Spain
1064
-16
🇨🇴 Persians · Colombia
1025
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,254 9:34 19:25 29:04 ⛏ Fast Castle
31 1,207 10:03 18:42 35:31
29 1,138 9:33 17:13 34:13 ⛏ Fast Castle
25 996 10:25 16:43 29:21 ⛏ Fast Castle
24 956 8:58 13:56 30:13 ⛏ Fast Castle
17 688 10:44 14:55 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,735 11,800 7,375 1,600 42,510 50,451
13,055 16,475 8,820 2,850 41,200 44,368
20,330 11,050 5,955 850 38,185 41,138
13,340 10,345 5,160 1,730 30,575 34,783
13,755 10,990 4,575 1,060 30,380 36,673
12,135 6,395 5,195 2,150 25,875 27,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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