AoeStats
← 市委书记李达康

Nomad

509122389Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 50m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1333
+9
1124
+17
🇨🇳 Huns · China
1095
+19
🇬🇧 Britons · United Kingdom
1178
-16
🇪🇸 Gurjaras · Spain
1161
-15
🇪🇸 Chinese · Spain
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,402 13:49 21:46 37:05 ⛏ Fish Boom into Galleys FC
27 1,341 16:06 22:43 35:53 ⛏ Fast Castle
25 1,250 15:03 19:09 31:55 ⛏ Fish Boom FC
25 1,289 13:03 18:21 31:11 ⛏ Fish Boom FC
20 1,026 14:15 23:34 32:46 ⛏ Fish Boom into Fire Galleys FC
17 855 14:03 19:22 31:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,365 18,975 18,920 850 73,110 75,452
29,370 18,641 17,950 3,100 69,061 73,824
23,270 28,150 8,785 2,155 62,360 62,950
13,485 26,031 14,700 1,750 55,966 65,603
22,760 15,376 13,865 1,750 53,751 64,137
12,105 19,636 11,955 1,085 44,781 47,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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