AoeStats
← denick

Black Forest

509425235Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 57m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
852
+13
🇵🇱 Japanese · Poland
849
+13
🇲🇽 Lithuanians · Mexico
805
-13
🇦🇹 Italians · Austria
773
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 1,183 10:35 30:03 40:41 ⚔ Skirmisher Rush
17 954 13:59 19:44 35:52 ⛏ Fast Castle
15 840 10:44 17:04 32:00 ⛏ Fast Castle
12 711 13:04 21:40 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,600 21,918 22,325 4,705 84,548 107,052
19,615 28,134 26,025 3,160 76,934 90,335
30,430 25,800 15,430 3,495 75,155 95,457
27,575 24,175 11,805 800 64,355 68,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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