AoeStats
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Black Forest

509411177Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 21m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
815
+15
🇹🇷 Cumans · Türkiye
777
+17
🇲🇽 Tatars · Mexico
823
-18
🇩🇪 Gurjaras · Germany
758
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 457 11:23 18:41 — ⛏ FC into Fish Boom
14 307 11:47 — —
12 258 11:31 — — ⚔ Archer Rush
10 224 13:21 18:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,825 4,376 410 280 8,891 9,692
4,525 3,780 250 285 8,840 9,038
3,700 4,475 100 0 8,275 10,383
2,875 3,648 1,270 0 7,793 8,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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