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MegaRandom

510398541Analyzed
3v3 RM · 12h ago on Sep 30, 2026· 61m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
735
+24
🇫🇷 Chinese · France
726
+15
🇿🇼 Mongols · Zimbabwe
673
+18
🇬🇧 Magyars · United Kingdom
748
-18
🇧🇷 Goths · Brazil
716
-16
🇦🇷 Georgians · Argentina
669
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,466 15:02 21:25 44:58 ⚔ Skirmisher Rush
24 1,468 9:53 23:07 44:43 ⚔ Archer Rush
23 1,420 10:59 23:00 38:27 ⛏ Fast Castle
16 1,008 13:48 18:23 39:20 ⛏ Fast Castle
12 711 12:29 23:57 — ⚔ Skirmisher Rush
11 706 12:52 23:59 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,930 27,485 8,930 2,250 69,595 74,922
19,715 17,360 9,680 1,905 48,660 60,889
18,375 19,166 6,480 1,950 45,971 54,607
14,850 17,425 10,860 1,815 44,950 65,370
18,590 15,916 7,790 1,945 44,241 57,043
14,075 10,305 2,005 2,485 28,870 42,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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