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Black Forest

510192115Analyzed
3v3 RM · 24h ago on Sep 29, 2026· 22m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
839
+13
🇲🇽 Britons · Mexico
820
+13
🇲🇽 Bengalis · Mexico
717
+17
🇮🇹 Huns · Italy
765
-15
🇩🇪 Burgundians · Germany
757
-14
🇬🇧 Cumans · United Kingdom
756
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 383 20:50 — — ⚔ Drush
16 348 15:47 — —
14 298 — — —
13 285 — — —
11 242 19:10 — — ⚔ M@A Rush
9 189 16:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,525 2,156 365 95 6,141 6,346
3,125 1,614 140 155 5,034 5,487
2,750 1,384 80 35 4,249 5,079
1,975 914 0 175 3,064 4,105
1,600 506 0 5 2,111 2,813
1,000 320 0 0 1,320 2,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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