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Nomad

510846244Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 12m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Byzantines · Denmark
1447
+14
🇮🇳 Malay · India
1358
+17
🇨🇱 Italians · Chile
1411
-16
🇨🇱 Spanish · Chile
1369
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 606 — — — ⛏ Fish Boom
34 430 — — — ⛏ Fish Boom
25 308 11:05 — — ⛏ Fish Boom
17 211 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,150 1,925 50 110 4,235 3,690
1,750 2,150 50 100 4,050 3,480
1,800 1,643 140 100 3,683 2,991
1,350 1,034 50 100 2,534 2,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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