AoeStats
← Mauricio 1783

Arena

510675229Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 46m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1185
+8
🇲🇽 Japanese · Mexico
1047
+13
🇨🇱 Vietnamese · Chile
971
+16
🇨🇳 Mongols · China
1025
-14
🇨🇱 Koreans · Chile
984
-12
🇵🇪 Persians · Peru
945
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,968 10:08 13:48 32:20 ⛏ Fast Castle
41 1,896 11:43 15:41 32:22 ⛏ Fast Castle
35 1,621 10:52 14:52 27:49 ⛏ Fast Castle
25 1,153 12:05 18:02 36:27 ⛏ Fast Castle
23 1,060 9:43 16:37 32:17 ⛏ Fast Castle
22 1,035 10:02 14:56 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,230 17,493 12,050 2,150 62,923 69,462
21,340 20,445 16,760 2,785 61,330 71,986
18,790 18,410 7,195 2,330 46,725 50,598
15,495 18,220 8,845 2,775 45,335 50,826
16,365 15,060 7,145 2,250 40,820 47,293
10,565 12,880 5,400 2,575 31,420 35,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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