AoeStats
← Nitto

Arabia

510597815Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 45m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1413
+15
🇨🇿 Vikings · Czechia
1391
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,258 9:09 19:45 42:58 ⚔ Scouts into Archers
48 2,162 9:55 20:41 40:24 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,635 16,997 15,240 1,500 53,372 55,818
11,050 12,720 8,430 1,130 33,330 34,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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