Glade
510325581Analyzed1v1 RM
·
5h ago on Sep 30, 2026·
58m 23s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Hendrix's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 9,208 analysed 1v1 players on Glade.
R.Zoro87
D
Feudal Age
11:41
vs 10:41
btm 22%
Castle Age
17:45
vs 19:54
top 31%
Imperial Age
45:50
vs 35:15
btm 6%
eAPM
12
vs 29
btm 5%
First military
20:55
vs 13:40
btm 13%
▼
Slow Feudal Age at 11:41 — slower than 78% of analysed players on Glade
▼
Slow Imperial Age at 45:50 — slower than 94% of analysed players on Glade
▼
Low eAPM (12) — busier hands win idle time back
▼
First military only at 20:55 (Ballista Elephant) — later than 87% of analysed players on Glade
Hendrix
C
Feudal Age
12:14
vs 10:41
btm 14%
Castle Age
20:26
vs 19:54
btm 45%
Imperial Age
34:13
vs 35:15
top 43%
eAPM
13
vs 29
btm 6%
First military
28:06
vs 13:40
btm 2%
▼
Slow Feudal Age at 12:14 — slower than 86% of analysed players on Glade
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 28:06 (Spearman) — later than 98% of analysed players on Glade
▲
Town centers almost never idle — 3s across the first 20:26