AoeStats
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Black Forest

510080087Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 2m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
745
+13
🇧🇷 Malians · Brazil
656
+17
🇦🇺 Britons · Australia
635
+18
🇫🇷 Britons · France
732
-18
🇭🇺 Tatars · Hungary
696
-17
🇳🇴 Persians · Norway
614
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 63 — — —
19 58 — — —
17 51 — — —
17 51 — — —
15 46 — — —
13 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 81 50 0 481 232
250 100 50 0 400 185
300 48 50 0 398 386
200 69 0 0 269 232
150 60 50 0 260 164
0 39 0 0 39 89
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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