AoeStats
← Mashu

Four Lakes

509351232Analyzed
1v1 RM · 4d ago on Sep 26, 2026· 67m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
681
+17
🇺🇸 Portuguese · United States
706
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 2,001 11:03 19:30 32:58 ⛏ Fish Boom FC
16 1,087 10:03 19:13 30:14 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,070 26,330 18,600 3,850 65,850 75,184
25,310 25,160 12,440 2,565 65,475 71,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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