AoeStats
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Coastal Forest

510871202Analyzed
3v3 RM · 7h ago on Oct 2, 2026· 13m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1231
+15
🇲🇽 Tatars · Mexico
1218
+15
🇲🇽 Italians · Mexico
1195
+17
🇨🇳 Poles · China
1218
-16
🇺🇸 Sicilians · United States
1205
-16
🇨🇱 Huns · Chile
1191
-15
Player eAPM Actions Feudal Castle Imperial Opening
97 1,336 10:21 — — ⚔ M@A Rush
73 1,012 9:42 — — ⚔ Scout Rush
54 741 10:41 — — ⚔ M@A Rush
49 679 10:13 — — ⛏ Fast Castle
37 514 9:50 — — ⚔ Scout Rush
21 288 11:09 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,765 1,200 325 175 4,465 4,553
2,570 1,468 70 0 4,108 4,292
2,150 1,410 220 0 3,780 4,186
2,020 1,610 50 0 3,680 3,713
1,945 1,403 50 40 3,438 4,167
2,100 1,000 240 0 3,340 3,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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