AoeStats
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Arabia

510433434Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 68m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1328
+14
🇲🇽 Cumans · Mexico
1203
+19
🇵🇪 Mongols · Peru
1319
-18
🇨🇱 Bulgarians · Chile
1233
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,865 8:36 22:56 52:35 ⚔ Scout Rush
45 3,078 9:52 23:25 37:03 ⚔ Scout Rush
41 2,800 9:01 22:43 39:27 ⚔ Scout Rush
26 1,785 10:02 25:18 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,115 36,107 17,410 3,200 87,832 95,458
24,665 21,437 17,820 3,550 67,472 74,518
17,415 19,884 8,140 3,410 48,849 51,228
11,720 11,157 3,155 5,350 31,382 33,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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