Arabia
510240580Analyzed1v1 RM
·
12h ago on Sep 30, 2026·
49m 14s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
T0P_Obelisk
240 units ordered
Long Swordsman92
Knight29
Pikeman20
Light Cavalry20
Man-at-Arms19
Halberdier15
Cavalier14
Trebuchet12
Scout Cavalry7
Camel Scout5
Monk3
Hussar2
Spearman1
War Elephant1
First military 10:47 — Spearman
Preston
147 units ordered
Knight35
Samurai26
Pikeman24
Monk14
Spearman8
Long Swordsman8
Militia7
Light Cavalry7
Trebuchet7
Halberdier5
Two-Handed Swordsman3
Man-at-Arms2
Scout Cavalry1
First military 9:10 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
T0P_Obelisk’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Preston’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3