AoeStats
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Arabia

504488652Analyzed
1v1 RM · 27d ago on Sep 5, 2026· 46m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1230
+17
🇧🇷 Burgundians · Brazil
1248
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 2,930 9:23 23:20 44:25 ⚔ M@A into Archers
22 1,017 10:01 24:36 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,330 11,073 9,095 2,150 41,648 42,341
14,560 9,412 5,060 1,225 30,257 31,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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